THE MAGIC CIRCLE

Team Press Kit

 

OK "QUESTION", I WANT SOME ... THE OTHER THING!

by Stephen Alexander, Kain Shin, and Jordan Thomas

We thought it was past time we broke character and told you who we are, what games we've worked on in the past, and by extension, why you might want to check out The Magic Circle.

There are a lot of indie games screaming for your attention out there, and we like to let people enjoy the process of discovery without being sold to overtly - but we don't wish to willfully mislead people who just want to know what the game is (use the links to The Magic Circle) or who we are (below)

HISTORY

Stephen Alexander and Jordan Thomas collaborated closely throughout BioShock  and BioShock Infinite’s development.  After Bioshock, Jordan led Bioshock 2 as creative director – and then returned to Boston for BioShock Infinite. When the latter project shipped in 2013, they decided to make small, independent games together. Not too long after they were joined by Kain Shin,  a gameplay specialist best known for architecting Dishonored's AI core.  Since then, his contributions to The Magic Circle have made him the technical backbone of the company. Together, they draw on a long history with strong central narratives & diverse player-enabling systems - and intend to create new experiences in that vein. 

Past team credits include: Thief: Deadly Shadows, Bioshock, Bioshock 2, Bioshock Infinite, Dishonored, South Park: The Stick of Truth. The Magic Circle is their first game as an independent team, and it was released on July 9th 2015, and will shortly be released on Playstation  4 and / or Xbox One.

VIDEOS OF US THAT WE OWN

Consider these a day 1 patch, "coming soon" (we know.)

VIDEOS OF US WE DON'T OWN

PHOTOS OF US WE OWN, BUT KINDA WISH WE DIDN'T

Above (From Left: Jordan Thomas, Stephen Alexander, Kain Shin.)

Jordan Thomas, Stephen Alexander

Jordan Thomas